XANTHREL

XANTHREL

COLLECT. SURVIVE. JUMP.

A weaponless spaceship roguelite. Collect golden Xanthrel dust, choose modules, dodge, hide – and jump through the VOID RIFT into the next stage.

Play the free demo now (stages 1 to 4). The description below shows the whole game.

DEMO · ALPHA 0.20.0Early version: the game is still growing, values and content may change.Early version: content may still change.

THE GAME

You fly the VIPER, a small ship without a single weapon, through the dangers of the solar system. You cannot shoot. You survive by flying, dodging, hiding – and by what you collect.

Every run leads through eight stages, from Mercury via Venus, Earth and Mars to Neptune. At the end of every stage a wave battle waits. After that the Endless Zone begins: beyond Neptune the danger level rises every minute, and the journey continues outward – past Pluto and the heliopause to the Orion Nebula and on to Andromeda. Until your ship is destroyed.

No two runs are alike: modules, drones, enemies and events are shuffled anew every time. Your progress, however, stays: with the VOIDMARK from your runs you upgrade permanently in the hangar. That is why XANTHREL is a roguelite and not a roguelike.

  1. 01COLLECT Golden Xanthrel dust drifts in space. Nose in slowly – full thrust blows it away.
  2. 02CHOOSE When the bar is full, the game pauses: one of three module cards makes your ship stronger.
  3. 03JUMP Every card fills the rift tension. When it is full, a horn sounds and four waves of enemies attack. Survive them all and the VOID RIFT stays open, a glowing tear like a galaxy seen edge-on. It also sucks in meteorites and dust.
  4. 04SURVIVE Seeker drones, mines, comets and solar storms are waiting. You take your modules and all your drones along into the next stage.
  • STAGE 1MERCURY
  • STAGE 2VENUS
  • STAGE 3EARTH
  • STAGE 4MARS
  • STAGE 5JUPITER
  • STAGE 6SATURN
  • STAGE 7URANUS
  • STAGE 8NEPTUNE
  • THENENDLESS ZONE

FEATURES

WEAPONLESS

You cannot shoot – but you can ram, dodge, hide in gas clouds and lure pursuers into asteroids, mines or the rift.

OVER 130 MODULES AND UPGRADES

From bronze to legendary: shields, magnets, repair, shockwave, cloak field, decoy body and more. Every card is a module (something new) or an upgrade (improves what you already have), with a short sentence and the comparison before ➔ after. Some values are rolled anew with every card. Your drones also come as module cards, and every drone gets its own upgrade cards.

SEVEN DRONES

Collector, defense, combat, shield and shadow drone, the parasite and the scout drone – you get them as module cards. They fly as wingmen beside you, and upgrade cards improve each one. With an upgrade even a second combat drone, collector drone or a second parasite joins you. The shadow drone wraps your ship in a veil. With the PARASITE HACK card the parasite can even hack an enemy, which then fights for you. On top comes BUDDY, a companion drone with a photon beam that every ship always has with it. The scout warns and marks for all other drones.

TWELVE ENEMY TYPES

Seeker drones scan for you with a red cone. Interceptors, minelayers, hunters, recon ships, repair drones, dust thieves, kamikaze drones, needler swarms, snatchers that only hunt your drones, the sniper who aims from far away with a red line, and the heavy cruiser. Destroyed ones sometimes drop loot.

A LIVING SPACE

Asteroids, debris fields, minefields, comets, meteorite showers, solar storms and gravity anomalies that pull you into their wake.

STAGE CONTRACTS

Two to three hard goals per stage – salvage wrecks, pass by a hair, destroy a cruiser. Complete one and you immediately get an epic or legendary card.

THE HANGAR

In the orbital shipyard you choose ship, pilot, relic and drones before the run: 14 ships and a 15th that you unlock first, 10 pilots, 19 relics and seven drones. You buy a lot with VOIDMARK from your runs, some things you only unlock through contracts. At the top of the hangar you set the difficulty: ROOKIE, VETERAN, DOOMED or NIGHTMARE (the last one unlocks once you have mastered stage 8).

ENDLESS ZONE

Beyond Neptune it gets harder every minute. How far will you get? A run only counts once the ship is destroyed – your best runs end up on the high score list. Every difficulty level has its own high score list.

FOUR WAVES

Each of the eight stages ends with a wave battle: four waves of drones, hunters, needler swarms, kamikazes and cruisers fly in from outside the screen. The next wave only comes when the last one is completely defeated. With stronger equipment more enemies come. After the victory you choose one of three rewards: a wave relic, a strong card or a supply package.

MODTREE

A tree with 24 permanent mods in three arms: ship, drones and economy. Once bought, a mod applies in every run. You unlock the higher levels by winning the wave battles.

RELICS CHANGE RULES

A relic changes how you play instead of just raising numbers: Swarm Pact passes hits on to your drones, Ignition Core makes destroyed drones explode, Shock Mantle drops timer mines when you boost.

GERMAN AND ENGLISH

The whole game is available in German and in English. You switch the language in the settings, and it applies immediately.

Also: save and resume your game, a how-to-play guide with moving images right in the game, controls with keyboard, mouse or controller, freely rebindable.

IMAGES

Click an image to open it large. Also the five pages of the orbital shipyard and two scenes from the wave battle.

The ship flies with its drones toward the opened VOID RIFT: a long, thin disc like a galaxy seen edge-on with a glowing core, the planet Mars on the left
VOID RIFT: Fly in and you jump to the next stage.
Flight in stage 3 at Earth: the ship flies through asteroids with its drones, top left the abilities Shock, Decoy and Emergency and the drone slots with BUDDY, on the right the contracts, below the radar with its ring
In flight: your drones fly along as companions, top left you see abilities and drone slots.
Choice of three module cards: Suction Trunk (silver, upgrade), Shockwave (epic, module) and Second Life (legendary, module), each with a sentence and the comparison before and after
When the bar is full you choose one of three cards: modules unlock something new, upgrades improve what you have.
Orbital shipyard, ship tab: choice of 14 ships, the ship FALCON with stat bars for hull, agility, ramming, speed, energy and drones
Orbital shipyard · SHIP: 14 ships, from the basic VIPER to the ARK.
Orbital shipyard, pilot tab: ten pilots with portraits, BRUNO KESSEL selected with his stats
Orbital shipyard · PILOT: 10 pilots with their own strengths and weaknesses.
Orbital shipyard, relic tab: choice of relics, SHOCK MANTLE selected
Orbital shipyard · RELIC: relics change a rule, for example the Shock Mantle drops timer mines.
Orbital shipyard, drones tab: BUDDY and the seven companion drones, the collector drone is highlighted, the combat drone and scout drone are chosen for the run
Orbital shipyard · DRONES: BUDDY is always along, you choose the seven companion drones for the next run.
Orbital shipyard, MODtree tab: a radial tree with three arms (ship, drones, economy), on the left the current state of the ship, on the right the info on the highlighted mod
Orbital shipyard · MODtree: 24 permanent mods in three arms, on the left the current state of your ship.
Wave battle in stage 5 at Jupiter: the announcement “Wave 1 of 4” in the middle, around it the rings of the incoming enemies, “Wave 1 / 4” permanently below the Xanthrel bar
Stage 5 · WAVE 1 OF 4: the enemies come from outside the screen.
Wave battle in stage 5 at Jupiter, “Wave 4 / 4” under the Xanthrel bar: the ship and its drones in the middle of a fight, enemies, shots and meteorites all around
Wave 4 of 4: now it gets crowded. Your ship and your drones fight everything that is left.
Endless Zone at the heliopause: the ship flies through asteroids and many enemies with its drones, on the left the blue arc of the heliopause
The Endless Zone: beyond Neptune it gets harder every minute.

VIDEO

OVERVIEW VIDEO COMING SOON · Click to load, nothing is loaded from YouTube beforehand

DOWNLOAD

DEMO ALPHA 0.20.0

Free · for Linux and Windows (64 bit)

The demo (stages 1 to 4) is available right now. The full version follows later. The demo has three ships (VIPER, FALCON, CONDOR), two pilots and three drones, and ends after stage 4. It saves to its own folder and leaves your full-version save untouched.

LINUX

File
XANTHREL-Demo-0.20.0-alpha-linux-x86_64
Size
107 MB
SHA-256
f2afdec82c24bc30348215e83da8d29a997e07ac63d600252b2ae5927cbddb5d
DOWNLOAD

Starting on Linux: The file is a single program. Mark it as executable (right-click → Properties → Permissions, or chmod +x XANTHREL-Demo-0.20.0-alpha-linux-x86_64 in a terminal) and start it.

WINDOWS

File
XANTHREL-Demo-0.20.0-alpha-windows-x64.exe
Size
143 MB
SHA-256
04810303cb216e1d1bd92a53954fe2164845e98bb09ce735e8405e1ffe719d77
DOWNLOAD

Note on Windows: The game is not signed. SmartScreen may therefore warn you (“Windows protected your PC”). Click “More info” → “Run anyway” to start it. With the SHA-256 sum you can check that the file is unchanged.

You can also find the game on itch.io (free, for Linux and Windows).

SYSTEM REQUIREMENTS

SystemWindows 10 or 11 · Linux (current distribution) · each 64 bit (x86_64)
Processor64 bit, 2 cores
Memory4 GB
GraphicsOpenGL 3.3 (older and integrated graphics chips too)
Disk spaceabout 200 MB free
Screenfrom 1280 × 720, fullscreen
InputKeyboard, mouse or controller

CONTROLS

ACTIONKEYBOARDMOUSECONTROLLER
ThrustWLeft clickRT
BrakeSRight clickLT
SteerA DMouse pointer (the ship turns toward the pointer)left stick
BoostShiftWheel clickY
ActionEnterSide button 1B
Radar zoom+ −Mouse wheelD-pad ▲ ▼
PauseEscPAUSE button bottom rightStart
Silent pause (no menu)P––
Camera closer / farther (POV)▲ ▼ arrow keys––

Your ship triggers the shockwave, the decoy body and the emergency shield on its own, so you do not need a key for them.

Keys, mouse buttons and controller buttons can be rebound in the game under CONTROLS (any action to any mouse button, including the wheel and side buttons). Mouse steering can be switched off in the settings. Fixed are pause (Esc), silent pause (P) and the arrow keys for POV.